Spaceship Prototype: New assets
Today (actually yesterday, since I’m writing this the day after) was asset day. I worked on updating the remaining placeholders as well as fixing a couple that could use some work.
First off was adding the new enemies as well as the asteroids: I got around to making 3 kinds of enemy ships that I’ll assign to different AIs. This will give more variety to levels. I’m pretty happy with how the asteroid looks and I’ll probably be adding a new type of asteroid which would be a broken one so you could go through the empty part.
I also tweaked a couple of existing assets: the ship’s color scheme was changed as well as resizing it a bit- bullets are now brighter and the credits image is a bit more rounded. Check them out:
I also made the HP bar into an asset but I still haven’t implemented it ingame, so you’ll have to check it next time I post an update.
Here’s how the game’s looking now:
As always, the prototype has been updated if you feel like shooting down some baddies.