This week has been busy beans and work on the primary weapons is now complete. It might need some additional tune ups down the road but nothing that can’t be now fixed in a couple of minutes.
Primary weapons should be your ship’s main source of damage and can be transferred over as you upgrade it. Weapons differ in type of damage, fire patterns and type of projectile as well as its’ individual stats. While there will be no limitation on which weapons you can fit, picking one with a high energy use will let you idle for a long time.
Weapon Profile: SG Aurark Mk-I
The Aurark is one of the earliest weapons SG Industries presented to the market and is still useful to this very day. Featuring a single plasma cannon with low energy requirements, the Aurark was designed to allow pilots to fire several volleys without the requirements of high power generators. This weapon’s energy signature resonates with Holler class frequencies, as it is the case with all SG ordnance.