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Summoning the elements

Genkido February 8, 2017 In development, SeaCrypt

As noted in the app description in all stores, the next version of SeaCrypt will implement elements on equipment, dungeons and enemies to spice up exploration. I will explain it in detail here.

Four elements are added into the game: Water, Fire, Wind and Earth. The fifth being Neutral, already implemented but with no effect whatsoever (since everything was Neutral). As you’ll find in almost all games in which these are implemented, every element is weak against one, strong against another and indifferent towards the remaining one. Here is a handy reference chart (indifferent ones are opposites):

Element cycle

Element cycle

In game, this means when attacking a weaker element damage is doubled and when attacking a stronger one, it is halved. Attacking the same or opposite elements yields full damage. Neutral is a special case: when attacking elements, neutral deals 10% more damage. But when others attack Neutral, they deal 10% less damage. Neutral vs Neutral deals full damage. Here is a handy chart (detailing attack modifiers for Fire and Neutral):

Fire attack modifiersNeutral attack modifiers

How it affects equipment

Equipment may now have an element associated (if none is set, the default element is Neutral). When damage is dealt, it is spread proportionally to each equipment part based on the amount of health provided. Damage is then multiplied by the health provided by that item. Those which deduct health apply increased damage and base HP is always Neutral.

Here is a handy example:

Character: 20 HP
Damage: 5 HP FIRE

Base: 10 HP
Helm: 10 HP WATER
Boots: 5 HP WIND
Sword: -5 HP EARTH

Proportional Damage: 5 / 25 => 0.2 Dmg per HP
Base: 10 HP => 2 Damage
Helm: 10 HP WATER => 1 Damage (50% reduction)
Boots: 5 HP WIND => 2 Damage (100% amplification)
Sword: -5 HP EARTH => 1.5 Damage (50% amplification)

Total Damage: 6.5 HP (6 rounded).

How it affects dungeons

When generated, dungeons are assigned an element. Each floor in that dungeon will most likely be of that element variety. On Elemental ones, there is an 80% chance of the floor being themed on the dungeon property, 15% chance of it being neutral and 5% chance of it being the opposite element. On Neutral dungeons, there is an 80% chance of floors being Neutral, and 5% chance on each element.

When applied to floors, enemies spawned will be of that element (currently, enemies have elemental attack and full hp). There is also a small 10% chance of spawning Neutral enemies in elemental levels, and a 2% for each element to spawn themed enemies in Neutral dungeons. Chests will always be themed to the current level’s element.

Look forward to the next update!

← One step forward, two steps back (at the same time)
SeaCrypt 1.1 is now live →
Genkido

Programmer since young years and a videogame fan. Lead Developer of RegulusGames, has plenty of experience in the field having worked in big companies as well as in indie projects. Also loves anime, sci-fi and meeting with friends.

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