Spaceship Prototype: Flixel-UI
I finally made Flixel-UI do (more or less) what I wanted: Today was a good day. After hours of fighting with the XML and the plethora of config options it has, it’s working… sort of. I’m concerned by a few things that aren’t working, such as points configuration (super important when it comes to mobile devices with variable screen sizes) and… this:
I’m not sure what’s wrong since both buttons’ configurations are exactly the same. But there must be something I’m doing wrong (hopefully). I need to fix it, but I also need to keep moving with the game- I still haven’t coded the equipment part.
I also need a pretty font: I feel the standard Flixel font is not cutting it. Hopefully it’ll be less than a week until the spaceship prototype is feature complete: then I’ll have to test it on iOS and Android for release.