More Cowbell!! (or how I learnt to love particles)
What happens when you tell your designer that “particles are not an issue”? He goes into a frenzy, adding particle into every possible object until the test device begs for mercy and the screen is fogged by grey semi-transparent blobs.
But then you fine tune each one of them, finely adjusting them… you realise there is no perfect spot. What’s even worse, you start thinking of places which could use more particles and again you go…
This is a small clip featuring some of the things we added- it is in no way final, but we hope you like how it’s coming so far :)
The game is looking better every day, this small little details add a lot of life to the scene- we will keep tuning them so you, the players, won’t be able to take your eyes off it!
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