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Category: Labs

Spaceship Prototype: Weapons, missions, everything, nothing

Genkido August 21, 2015 In development, Labs

Today there’s going to be a super long post, with no screenshots or preview. The reason for this is that while I was working on the Upgrade UI for the Spaceship Prototype, I got carried away with defining the weapons and how they were generated. AAAAAANNDDD… while working on that, I once again got carried

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Spaceship Prototype: Flixel-UI

Genkido August 20, 2015 In development, Labs

I finally made Flixel-UI do (more or less) what I wanted: Today was a good day. After hours of fighting with the XML and the plethora of config options it has, it’s working… sort of. I’m concerned by a few things that aren’t working, such as points configuration (super important when it comes to mobile

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Spaceship Prototype: Interface

Genkido August 19, 2015 In development, Labs

Super short update for the spaceship prototype today: not much to show, been working on the upgrade scene. The layout is looking good and there’s just a few assets missing here. There should also be a couple of pop-ups to prompt the user which weapon he wants to equip and displaying it’s stats. I started

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Spaceship Prototype: Upgrades

Genkido August 18, 2015 In development, Labs

Today’s update is a very short one, as there is not much to show. I’ve been working on the upgrade interface and its assets. When a player finishes a level, he can use the credits earned to upgrade his ship and improve several stats. He can opt to equip more weapons at the expense of

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Spaceship Prototype: New assets

Genkido August 17, 2015 In development, Labs

Today (actually yesterday, since I’m writing this the day after) was asset day. I worked on updating the remaining placeholders as well as fixing a couple that could use some work. First off was adding the new enemies as well as the asteroids: I got around to making 3 kinds of enemy ships that I’ll

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Spaceship Prototype: Ship, Bullets and Difficulty

Genkido August 16, 2015 In development, Labs

Yesterday I’ve been working on some visual tweaks as well as adding new assets. First of all, the ship has been improved for a better aerodynamic profile (tho there is no air in space). Here’s a side by side comparisson: While the boxy look might inspire some confidence on some, I’m confident the new shape

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Spaceship Prototype: Now playable

Genkido August 12, 2015 In development, Labs

UPDATE: WordPress doesn’t want me uploading SWF files, so until I can fix that… I’ve made some assets today (actually yesterday): the HUD asteroid indicator as well as the Credits icon. I wanted to get out a playable build as soon as possible to see how it felt for others (mainly in regards to speed

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Spaceship Prototype: HUD Motion

Genkido August 11, 2015 In development, Labs

Small addition to the prototype today: Added some movement to the HUD to simulate changes in forces applied to the pilot. It still looks pretty basic- next step is implementing enemy drops. Small gif: I will try uploading it after there is some semblance of a highscore implemented :P

New horizons: Short game

Genkido August 10, 2015 In development, Labs

I’ve been working on a new game prototype featuring a spaceship and asteroids. This also marks the start of a new category titled “Labs” where I’ll be posting different short games and prototype. These games will most likely be playable online as well as on mobile. Here’s the first gif:

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