Today there’s going to be a super long post, with no screenshots or preview. The reason for this is that while I was working on the Upgrade UI for the Spaceship Prototype, I got carried away with defining the weapons and how they were generated. AAAAAANNDDD… while working on that, I once again got carried
I finally made Flixel-UI do (more or less) what I wanted: Today was a good day. After hours of fighting with the XML and the plethora of config options it has, it’s working… sort of. I’m concerned by a few things that aren’t working, such as points configuration (super important when it comes to mobile
Super short update for the spaceship prototype today: not much to show, been working on the upgrade scene. The layout is looking good and there’s just a few assets missing here. There should also be a couple of pop-ups to prompt the user which weapon he wants to equip and displaying it’s stats. I started
Today’s update is a very short one, as there is not much to show. I’ve been working on the upgrade interface and its assets. When a player finishes a level, he can use the credits earned to upgrade his ship and improve several stats. He can opt to equip more weapons at the expense of
Today (actually yesterday, since I’m writing this the day after) was asset day. I worked on updating the remaining placeholders as well as fixing a couple that could use some work. First off was adding the new enemies as well as the asteroids: I got around to making 3 kinds of enemy ships that I’ll
Yesterday I’ve been working on some visual tweaks as well as adding new assets. First of all, the ship has been improved for a better aerodynamic profile (tho there is no air in space). Here’s a side by side comparisson: While the boxy look might inspire some confidence on some, I’m confident the new shape
UPDATE: WordPress doesn’t want me uploading SWF files, so until I can fix that… I’ve made some assets today (actually yesterday): the HUD asteroid indicator as well as the Credits icon. I wanted to get out a playable build as soon as possible to see how it felt for others (mainly in regards to speed
Small addition to the prototype today: Added some movement to the HUD to simulate changes in forces applied to the pilot. It still looks pretty basic- next step is implementing enemy drops. Small gif: I will try uploading it after there is some semblance of a highscore implemented :P
I’ve been working on a new game prototype featuring a spaceship and asteroids. This also marks the start of a new category titled “Labs” where I’ll be posting different short games and prototype. These games will most likely be playable online as well as on mobile. Here’s the first gif: