An enemy defeated
What a bunch of stressing days these have been.
After we came up with the logo and the endgame animation (which we will probably showcase soon), we decided we wanted to keep the animation intact. Since the sequence was done outside of our engine (cocos2dx) we looked for a way to import it with minimal changes.
It turns out this wasn’t as easy as some libraries wanted us to believe. For four days we tried different combinations, fixes and failed time and time again. Until we finally found a way to trick the system and get the logo in-game in all it’s glory.
The result? Majestic:
What do you think?