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Monthly: October, 2015

One step forward, two steps back (at the same time)

Genkido October 13, 2015 In development, Labs

Today’s post on the spaceship game (which already has a name but I’m keeping it under wraps for now) is on porting. After numerous run-ins with HaxeFlixel, I decided to port the game to Cocos2d-HTML5 (aka Cocos2d-JS). I’m unconvinced by the state of JS game engines for the web, but if I want the spaceship

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Spaceship Game: Open Beta Season

Genkido October 4, 2015 In development, Labs

Hey everyone, it’s been so long since the last update on the spaceship game! Unfortunately, I’ve been caught up with some work as well as desperately trying to fix a couple of (frequent) crashes happening in mobile. I’ll go into details for any other HaxeFlixel user later, but for now, onto the changes. I’ve added

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