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Monthly: September, 2015

Spaceship Game: Mission Status

Genkido September 14, 2015 In development, Labs

Hey everyone! It’s been a super crazy week and one I haven’t had much time to work on the spaceship game. I’ve been trying to fix a super lame bug with the endgame screen where the text was incorrectly placed. I’ve been way too long to fix a simple issue, and I feel really embarrassed

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Spaceship Game: Enemy drops, progress and crystals

Genkido September 8, 2015 In development, Labs

Super long update post for the Spaceship Game! I’ve been working on recording player progress as well as balancing prices and values. A lot of backend fixes and number crunching as well as some tweaks were made. Today, the focus will be on enemy drops! Since destroying baddies is part of the game, I wanted

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Spaceship Game: Destructible Asteroids and Health Bar

Genkido September 3, 2015 In development, Labs

Hey guys! Today’s update to the spaceship game comes with a very requested feature by the game testers: Destructible asteroids. Most of the guys who tested the game insisted that being able to break asteroids into tiny pieces would feel rewarding: And indeed it is! Of course, doing so is no easy task and only

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Spaceship Game: Increased Enemy Resistance

Genkido September 1, 2015 In development, Labs

The spaceship game is coming along nicely: today I implemented different enemy AIs. As of now, baddies will take a shot at you every now and then. They will sometimes aim for you and sometimes just fire forward. Most of the time, they won’t pose much of a threat, but in big amounts they can

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