After the release of Glass Lighthouse, we’ve been hard at work on a new fast paced Arcade game. Named Exo, the game will feature different obstacles, powerups and locations.
It’s been a couple of bumpy weeks, with a lot of stuff going on in my personal (as well as work) life right now- So that’s basically the excuse for not being able to finish this deadline sooner. I’ve been working on the visuals for the ships’ shields: while it was working before, there was
This week has been busy beans and work on the primary weapons is now complete. It might need some additional tune ups down the road but nothing that can’t be now fixed in a couple of minutes. Primary weapons should be your ship’s main source of damage and can be transferred over as you upgrade
I really like the generated ships, but I felt they were lacking. Most of them made it quite obvious where the cabin or the engines would be, but there was no visual indication of any. I worked on cabins and engines for each of the races, and on shaders to make them blend in with
I love space. I really do. In order to understand better, you should be reading this in a SpaceCore-like voice. I have had a project in mind for some time now: a space RPG with plenty of options and paths to explore. It’s quite ambitious and requires a lot of coding. I’ve been working on