Spaceship Game: Enemy drops, progress and crystals
Super long update post for the Spaceship Game! I’ve been working on recording player progress as well as balancing prices and values. A lot of backend fixes and number crunching as well as some tweaks were made. Today, the focus will be on enemy drops!
Since destroying baddies is part of the game, I wanted to make it feel meaningful: you are not just killing them for fun- you are doing it for the sweet, sweet rewards. As such, when totalling an enemy ship (be it with bullets or old fashioned head on collisions) you’ll be receiving one of these:
Good ol’ hard space cash, credits will help you upgrade your ship with basic weapons. They are the universally accepted currency, even in those places where “currency” is loosely defined.
No shoot em up would be complete without a life drop to repair your feeble ship (since you are most likely going to go full ham on weapons and disregard armor). These… ehh…. nanobot clouds, yes, will fix your plating, reinforcing the seems and replacing broken panels.
Crystals are a rare occurrence in space. While most crystalline like stones have known origins, these green gems’ are a mystery. As such, they are highly valuable and often traded at high prices. High tier weapon dealers, as well as tech specialists, only trade in this currency.
Tech Packages are high value cargo, often smuggled by pirates without anyone’s knowledge- sometimes even their own. They are tightly sealed and the only way to open them and peek inside will be hiring a Tech Specialist for a small amount of crystals.
On the backend, progress is now saved and (sadly for some), purchases now cost credits (meaning you won’t be able to equip at a whim). Progression has been slowed to reflect this.
The demo has been updated! Go play it here: http://regulusgames.com/spaceship-prototype/